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  1. What is mercantilism? - Paradox Interactive Forums

    Aug 20, 2013 · Definition of 'Mercantilism' The main economic system used during the sixteenth to eighteenth centuries. The main goal was to increase a nation's wealth by imposing government regulation concerning all of the nation's commercial interests.

  2. Can someone explain why it feels like mercantilism does almost …

    Oct 10, 2022 · It's also worth noting that mercantilism can actually hurt you. I can think of two situations: 1. CN liberty desire (obviously) 2. Trade Companies. When you only TC a few provinces and then state the rest for the goods produced bonus, a higher mercantilism will actually lower the % dominance of the TC provinces and thereby slightly decrease ...

  3. Mercantilism vs Free Trade | Paradox Interactive Forums

    Sep 17, 2013 · Mercantilism determines what kind of trade events you will get. There are a number of positive, and negative, events for both high and low mercantilism. On top of this there is a special triggered event for european powers that provides +20% More trade income IF you have mercantilism below 30%.

  4. How to increase mercantilism | Paradox Interactive Forums

    Jun 15, 2023 · Even without the Supremacy over the council burgher influence was at 100 so it kept ticking. On the other hand, conversion to republic costs a load of reform progress which kind of defeats the purpose. So it leaves mercantilism as the only reasonable way (especially because you need to boost it anyway to complete Lubeck's mission tree anyway)

  5. Boosting mercantilism - Paradox Interactive Forums

    Feb 28, 2015 · Trying to combine A Protected Market with a run that can also net me other country-specific achievements (so not Genoa), so I'm trying to make a list of all the ways to get mercantilism. Catholicism: 100 papal influence = 1 mercantilism Papal Influence per year: Base: 0.5 Per Cardinal: 0.5 (total possible 3.5) Defender of the Faith: 1 Religious: 2

  6. Why is mercantilism a good thing? | Paradox Interactive Forums

    Oct 10, 2016 · Therefore, in-game mercantilism should be modified to represent this. The simplest is to implement on top of the current trade power bonus a good produced malus, calculated per trade node. This malus should be equal to 0,50 * % of mercantilism, on avarage * % of development in that node possessed by other countries, in the respective trade node ...

  7. Mercantilism...what am I missing? | Paradox Interactive Forums

    Jan 23, 2017 · Mercantilism isn't that big of a deal for most games, but people get hyped about events that increase it because it's a global modifier that doesn't naturally change over time and can be stacked quite high (100% mercantilism means +200% provincial trade power).

  8. Side effect of mercantilism | Paradox Interactive Forums

    Sep 11, 2020 · Mercantilism has had many side effects, not just positive ones. Maybe it would be good to introduce a side effect for a very high level into the game? High level of import and export regulation may, inter alia, lead to a decline in internal investment.

  9. How to get 100% mercantilism | Paradox Interactive Forums

    Jun 26, 2014 · As my quest of having all achivements, recently completed luck of the Irish and proud, almost took me all 400 years and I got less then 50% mercantilism I cant seem to find a way to get over it, it needs something else than events to make it up...

  10. Fast Free mercantilism 100(acutally use 200 adm or 200 dip)

    Jan 4, 2021 · Alternate 100 Mercantilism - Have a single Glass Province with > 15 dev, and no Gems. (Venice doesn't count, sorry) - Grant Monopoly on Glass - Get the Faceting event (Embrace Rennaisance, have >50 Prestige) - Before you click the event, open the Burghers Privilege list - Let the event change your Glass to Gems, wait a day

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